So first things first, as Gabe, the animation teacher recommended, I started by doing the roll-a-ball tutorial.
The roll-a-ball tutorial makes you follow a step by step to learn how to make a simple 3D game, where you can control the ball movements using your keyboard arrows. It was super straightforward and a nice way to start getting the hang of how Unity works. You can try to create it yourself by clicking here.
Below you can check a video of me playing it. I am really bad at it btw.
Creating a Character and Animating it in Unity
So, for a second step, we had to create a character to animate. I experimented creating mine in Fuse, an Adobe program that lets you create 3D characters to later animate, but as they all looked a bit weird, I just decided to go all the way weird with a monster I found in Mixamo (other adobe program that lets you animate your created characters or get pre made characters from their own library).
I also downloaded my monster along with a dancing movement.
So by following the Make a Character Controller in Unity tutorial, made by my animations teacher, I was able to make my monster dance and move, just like the ball in the Roll-a-Ball tutorial, but now with a bit more style and charisma <3
In the following video you can check Bob, my Bellydancing monster moving.
Creating my first AR using Unity+Vuforia
As the last step I wanted to make Bob (my monster) dance in other surfaces. Thus, I decided to use as a target the Starbucks logo in a pastry paper and set it ito appear as an Augmented Relity Animation using Vuforia.
So I added it into my Target Database and followed the Getting started with Augmented Reality in Unity tutorial, also made by Gabe.
And this was the result:
I think is really cute and charming the way you can see Bob’s ass when he turns. He is definitely a great dancer.
As you can see, I am just getting started, and I am excited to explore Unity further and create new animations soon.